Solid Angle Cinema4D To Arnold 2.1.2 For Cinema4D R17/R18/R19 | File size: 67.3 MB
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.
Seamless integration with C4D: objects (instances, cloners, deformers, generators), MoGraph geometry, hair and splines.
Support for both native particles and Thinking Particles.
The fastest interactive rendering (IPR) of all Arnold plugins, allows parameter changes to be rapidly previewed without interrupting your work.
Arnold Shading Network Editor, a node-based material editor.
A comprehensive list of shaders and utilities, including vertex maps and per-face materials.
Volume rendering with OpenVDB.
Deferred, render time generation of geometry with the Arnold procedural node.
Native linear workflow.
Team Render, including single-frame distributed rendering.
Support for third party plugins like X-Particles and Turbulence FD.
Replace an object with a procedural after ASS export
Write ASS file metadata
Read procedural bounding box from ASS file metadata
Rename Skip license check to Render with watermarks
Use existing Tx texture option does not work in R19 Team Render
Wrong color space in auto tx with specific textures
Alembic Vertex color tag does not render
Extruded text caps crash CINEMA 4D
C4D hangs on OSX when loading a scene with a broken procedural path
Crash in the IPR when rendering displacement with texture offset
Render option in the R19 LOD object doesn't work in Simplify mode
Crash when rendering a volume and closing C4D on OSX